
DuckShot Bros
About this game
One duck, one gun, an endless night. Shred ghost-duck swarms, drag five colossal lords off the horizon one by one, and outlast the dawn into a red sky where the real night begins.
Last checked 8 Nov 2026

About this game
One duck, one gun, an endless night. Shred ghost-duck swarms, drag five colossal lords off the horizon one by one, and outlast the dawn into a red sky where the real night begins.
Last checked 8 Nov 2026
More about DuckShot Bros
One duck, one gun, an endless night. Shred ghost-duck swarms, drag five colossal lords off the horizon one by one, and outlast the dawn into a red sky where the real night begins. Your feather volley grows with you: golden eggs sharpen it, your dash learns to leap, then to shatter the water when you land. Stand still for moonlight to steady your aim. But hesitate too long and the Moon Wraith comes down — it reads your speed and is always three steps faster. You can't outrun it. The horde teaches: ghost ducklings in endless waves, crimson sprinters that outswim you, golden totems that spawn more, duck chains crossing the sky like trains. Feeder ducks swell as you shoot them — fill one up next to the flock and it explodes on your behalf. Statue ducks only move when you look away. When you die, the death screen names your killer and how far it struck. Every lethal attack has a sound, ripple, wind-up. The night has weather: seven moon phases rewrite rules of every run. A full moon quickens wings, twin moon splits your volley, dark moon lights fog with muzzle flash. Every lord fallen rerolls the moon. Survival time is your score: past dawn, each lord killed hangs a star above the pond. Die, and your constellation dies. Three ducks, one pond: online co-op for up to three with revives and team leaderboards. 11 bosses: 5 Pantheon lords + 6 red-sky exclusives.