
Loop 9
About this game
THE SECOND FLOOR SHOULD NOT REPEAT It is 2003. Your shift is over, but the government office will not let you leave. The second floor keeps repeating.
Last checked 9 Nov 2026

About this game
THE SECOND FLOOR SHOULD NOT REPEAT It is 2003. Your shift is over, but the government office will not let you leave. The second floor keeps repeating.
Last checked 9 Nov 2026
More about Loop 9
A psychological time-loop horror game set in 2003 where the protagonist is trapped in a government office after their shift ends. The second floor repeats indefinitely, with environmental anomalies that shift between loops. Players must observe changes—missing objects, altered furniture, flickering lights—to identify 'normal' states. Key choices involve selecting between the lit elevator (resetting the loop) or dark elevator (proceeding forward), with incorrect choices restarting the loop. The game features a conversational AI character, Dragojlo, who responds in real time to player input, influencing six possible endings based on trust dynamics. The first loop is clean, but anomalies persist, requiring memory and careful decision-making to avoid repeating failures.