More about PRISON OF HUSKS
PRISON OF HUSKS is a souls-like game where players awaken as a doll in Lysiane, a painted afterlife. The game features dense, interconnected levels inspired by early souls titles, with a focus on exploration, combat, and uncovering secrets. Players must seek their beloved while navigating a crumbling landscape filled with lovelorn enemies and bosses. Core mechanics include parrying, using diverse equipment (pistols, magic, blades), and a no-leveling system requiring strategic re-engagement after falls. The world encourages shortcut discovery and secret collection via a sketchbook. The game draws from PlayStation classics and was developed by a solo team led by Tammy Morley.